top of page

UNREAL TOURNAMENT
CHILL CASTLE

PROJECT INFO
​
ENGINE TYPE
Unreal Tournament Edit
​
PROJECT TYPE
CTF Map (ACADEMIC)
​
START DATE
September 2018
​
PROJECT COMPLETION
December 2018
PROJECT OVERVIEW
​
Using UT Editor I produced a Capture the flap map using the Chill asset pack featured within the UT Editor.
​
This was an assignment tasked to me at university, the aim was to learn the fundamentals of constructing a level from the initial planning stage to the Blockout stage and finally adding mesh's to the environment. additionally the map had to be fully playable for the capture the flag game mode, with the addition of weapon placements, armour/health and flag locations.
​
​
Trailer
Blockout
![]() | ![]() | ![]() | ![]() |
---|---|---|---|
![]() |
Meshed Environment
![]() | ![]() | ![]() | ![]() |
---|---|---|---|
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
bottom of page