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UNREAL TOURNAMENT

CHILL CASTLE

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PROJECT INFO

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ENGINE TYPE

Unreal Tournament Edit

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PROJECT TYPE

CTF Map (ACADEMIC)

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START DATE

September 2018

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PROJECT COMPLETION

December 2018

PROJECT OVERVIEW

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Using UT Editor I produced a Capture the flap map using the Chill asset pack featured within the UT Editor. 

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This was an assignment tasked to me at university, the aim was to learn the fundamentals of constructing a level from the initial planning stage to the Blockout stage and finally adding mesh's to the environment. additionally the map had to be fully playable for the capture the flag game mode, with the addition of weapon placements, armour/health and flag locations. 

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Trailer

Blockout

Meshed Environment

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