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RTS Prototype

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PROJECT INFO

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ENGINE TYPE

Unreal Engine 5 

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PROJECT TYPE

Tech Prototype

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START DATE

June 2022

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PROJECT COMPLETION

Aurgust 2022

PROJECT OVERVIEW

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Using UE5 I aimed to create the framework for an RTS Project, this prototype went over the level, building bases, producing units, and ordering units to command. The prototype starts by letting the player place down their HQ from there they can command a single unit to capture a control point, control points once captured will give the player one of two types of resources, Requisition is produced by owning control points with the more owned the more produced. The second type of resource is Power which is produced by placing down generators. 

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The different types of buildings will produce different types of units, with the main HQ producing Engineers and weak infantry units and the bar4acks producing heavy infantry and tanks. 

voice over video

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