

PROJECT INFO
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ENGINE TYPE
Unreal Engine 4
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PROJECT TYPE
Platformer Game (ACADEMIC)
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START DATE
26th April 2021
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PROJECT COMPLETION
4th June 2021
PROJECT OVERVIEW
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Delivery Run is a fast paced 3D side scroller game, which tasks the player to deliver packages to there delivery point. Along the way a drone belonging to a rival delivery company is stalking the player and creating hazards to make you fail, after all there's only space for one delivery service in this city!!!
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This game was a University Third year collaborative project, where as I took on the role of a senior designer and Second year students took the role of juniors. My responsibilities were to create the design aspects for the game so that all the other departments such as art and tech could follow and develop the game accordingly.
I then later aided with the tech side of the project near to the end so that the game could be completed for the Time frame set by the university. The game was then later uploaded to itch.io and can be played for free using the link below.
Trailer
Screenshots
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My Contributions
Highlight Material

Within Delivery Run, we needed a way of symbolising to the player that they are able to pick up certain in game items such as packages and to show what item has been hovered over within the shop, due to this I created a material within the unreal engine that highlights over the top of what ever mesh or asset we applied it to. The material would not auto active until it was prompted to do so, for the packages, the player had to be within range of picking the package up in order to activate the material.

Games Design Document
As being a senior on this project, I was responsible for setting up and guiding the junior designers, when creating the Games design document. This document went over almost every aspect of the game, from the mechanics to the art style and sound effects.
The games design document was created so that each member of the team would know exactly what needed to be done and how to go about creating it, for example, members of the tech team would use it to help produce any gameplay mechanics, and members of the art team could use it so that they know how to style the architecture.
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